AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games on Android in South Africa Q2 2024
Explore the performance of the top 5 sandbox-like games on Android in South Africa during Q2 2024, featuring trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 sandbox-like games on Android in South Africa demonstrated varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox from Roblox Corporation saw a notable trend in its weekly revenue, starting at around $39.8K in early April and experiencing a dip to approximately $21.8K at the beginning of June. However, by the end of June, revenue rebounded to $41.4K. Weekly downloads fluctuated between 14.8K and 20.0K, peaking mid-June. The active user base grew consistently, starting from 461K and reaching 504K by the end of the quarter.
School Party Craft by Candy Room Games & RabbitCo showed a steady increase in weekly downloads, beginning at 13.5K and reaching 15.6K by the end of June. Weekly active users also saw a positive trend, growing from 95.8K to 114.8K throughout the quarter. Notably, there was no reported revenue for this period.
Craft World - Master Block 3D by Master Craft Game 3D had a varied download performance, starting strong with 14.4K in early April, but dropping to zero by the end of June. Active users peaked at 55.7K in mid-June before declining to 47.4K by the last week of June. Similar to School Party Craft, this game did not report any revenue during this quarter.
Block Craft 3D:Building Game from Wildlife Studios experienced a moderate revenue stream, with weekly earnings ranging from $21 to $63. Download numbers fluctuated significantly, starting at 11.7K, dipping to 4.4K in late April, and recovering to 13.5K by the end of June. Active users followed a similar pattern, starting at 62.2K, dropping to 35.3K in late May, and climbing back to 63.5K by the end of the quarter.
Craft Box Game Tree by Zamiton Dupila showed an interesting trajectory in downloads, beginning with a low 439 in early April, peaking at 13.8K in late May, and then dropping to 3.3K in early June. Active users also saw a rise from 2.3K to 21.9K by late May before declining to 14.4K by the end of June. No revenue was reported for this game during the quarter.
These insights highlight the diverse performance trends of sandbox-like games on Android in South Africa. For more detailed analytics and insights, visit Sensor Tower.